Bloody, but UnbowedMonday the 28th is supposed to be the last day of our program, learning Unity and C# programming.Dec 28, 2020Dec 28, 2020
Thinking in csharpI’ve long been doing my best to start learning how to give instructions. To really describe tasks in detail. To really find ways of…Dec 24, 2020Dec 24, 2020
Syntax Errors vs Logic ErrorsIts one thing to get red squigglies in visual studio, or a warning that you must fix all compiler errors before pressing play in Unity…Dec 23, 2020Dec 23, 2020
Audio Plugins in UnityAs I work my way through the course, the entire career path, of which I had no idea when I started this journey, of audio plugins for…Dec 22, 2020Dec 22, 2020
Finishing CinematographyThere are still some camera glitches and quite a few logic errors, but this thing is just about done and I will be moving onto the c#…Dec 21, 2020Dec 21, 2020
Procedural InstinctToday, our team fought together to try and nip some logic errors out. It wasn’t necessarily a syntax thing, though, if we had the language…Dec 18, 2020Dec 18, 2020
The Fiddly, Buggy Nature of UnityAs Adrenaline O.D. or Rico’s Roughnecks said it, “Bugs, BUGS!!!”Dec 17, 2020Dec 17, 2020
I don’t know what awake meansFor some reason, “Play on awake” does not want to work as you would expect. It plays regardless of being triggered or not. Jonathan said a…Dec 15, 2020Dec 15, 2020
Drop a Keyframe, LMGTFYWe’ve left the Information Age and entered into the Hype, Spam, Clickbait, Sleazy MLM marketing AgeDec 14, 2020Dec 14, 2020